New Challenges, Old Games - Parkour
- Irene Doval Marcos
- Mar 21, 2016
- 2 min read
Even though there are a lot of amazing new games in the market, we all remember the classics especially fondly. This is largely because they evoke memories of who we were the first time we played them.
That is why, once in a blue moon, when a wave of nostalgia hits, we might clean the dust off our old consoles and cartridges and pour ourselves into the experience of playing them once more.
However, these instances can also remind the player how far games have come in the years that have passed since their release. These moments usually occur when it becomes clear that the game is known by heart and has just become too easy to play.
It is in moments of clarity that new challenges in titles like Pokémon Nuzlocke and Star Wars: Knights of the old Republic Parkour can be found.
Here is an explanation:
Star Wars: Knights of the old Republic Parkour is basically trying to finish the games by using alternative ways like ceilings and construction cranes. If the player falls, you have to start over, simple as that.
Of course, this way of playing can cause a lot of functionality issues and often ends with the player becoming stuck and having to reboot their console.
Perhaps the functionality testing team are culpable for that, they might have predicted that players would want to wander beyond the marked path, but it’s hard to become too upset about it; after all, the game is being experienced in an unconventional way, right?
Pokémon Nuzlocke is more complicated. This is a new way to play the old Pokémon games with different rules that can make it more interesting. The new rules dictate:
The player can only catch the first Pokémon encountered in an area. If it flees or faints, there are no second chances. The only other opportunity the player has is if the first Pokémon they encounter is one they already have - in that case the player is afforded only one more try to get a different one.
If a Pokémon faints, the player must consider it dead and release it. Period.
To make the emotional bond stronger, naming all Pokémon is recommended.
Using only the Pokémon the player is able to catch, or are gifted by a Non-Playable Character (NPC), is permitted. No trades allowed.
Of course, if the player runs out of Pokémon the game is over.
These are only two examples, and the Internet is replete with thousands of new creative ways to play your old games.
It can sound easy, but rest assured, it is not! Those simple rules are total game changers that can help the player encounter all new experiences while playing a beloved classic.
Irene Doval Marcos is a Spanish translator and Blogger at CULTURETRANSLATE
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